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dotnetrobotknifefight [2013/09/09 23:17]
zimmer62 created
dotnetrobotknifefight [2017/04/05 00:38] (current)
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-[[https://​groups.google.com/​forum/#​!topic/​lansing-makers-network/​H2Ycka4clho|Google Groups Topic]]+{{:user:​zimmer62:​img_6639.jpg?​direct&​600|}}
  
 I bought two FEZ cerbot from GHI I bought two FEZ cerbot from GHI
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 The robots have a pair of reflectivity sensors on the front. ​ Should be pretty easy to have the bot turn around and avoid the edges. The robots have a pair of reflectivity sensors on the front. ​ Should be pretty easy to have the bot turn around and avoid the edges.
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 +[[https://​groups.google.com/​forum/#​!topic/​lansing-makers-network/​H2Ycka4clho|Google Groups Topic]]
  
 I have mounted IR compound eye's to each robot using the exact same build procedure so the robots will have identical hardware... for now. I have mounted IR compound eye's to each robot using the exact same build procedure so the robots will have identical hardware... for now.
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 +{{:​user:​zimmer62:​img_6640.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6641.jpg?​direct&​200}}{{:​user:​zimmer62:​img_6643.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6642.jpg?​direct&​200|}}
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 I envision having a balloon kill switch, and a IR start command to start the fight. I envision having a balloon kill switch, and a IR start command to start the fight.
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 I like how i3 has an overhead camera tracking the locations to be beamed to the robots for further usage, not sure if I'll get that extreme or not though. I like how i3 has an overhead camera tracking the locations to be beamed to the robots for further usage, not sure if I'll get that extreme or not though.
 http://​www.youtube.com/​watch?​v=exUIDctnmfQ http://​www.youtube.com/​watch?​v=exUIDctnmfQ
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 +Useful information on using the [[http://​3amcode.blogspot.com/​2012/​05/​net-gadgeteer-object-tracking-using-ir.html|IR Compound Eye with Gadgeteer]]
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 +Todo:
 +  - Determine how multiple robots will be able to use IR sensors at the same time
 +     * One possible method would be to have them take turns and signal when it's safe for the other to turn on it's IR.  I would think some experimentation would be needed to have this work
 +  - Define rules
 +  - Build battle arena
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