Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dotnetrobotknifefight [2013/09/10 03:15]
zimmer62
dotnetrobotknifefight [2017/04/05 00:38] (current)
Line 12: Line 12:
 [[https://​groups.google.com/​forum/#​!topic/​lansing-makers-network/​H2Ycka4clho|Google Groups Topic]] [[https://​groups.google.com/​forum/#​!topic/​lansing-makers-network/​H2Ycka4clho|Google Groups Topic]]
  
-I have mounted IR compound eye's to each robot using the exact same build procedure so the robots will have identical hardware... for now.{{:​user:​zimmer62:​img_6640.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6641.jpg?​direct&​200}}{{:​user:​zimmer62:​img_6643.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6642.jpg?​direct&​200|}}+I have mounted IR compound eye's to each robot using the exact same build procedure so the robots will have identical hardware... for now. 
 + 
 +{{:​user:​zimmer62:​img_6640.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6641.jpg?​direct&​200}}{{:​user:​zimmer62:​img_6643.jpg?​direct&​200|}}{{:​user:​zimmer62:​img_6642.jpg?​direct&​200|}}
  
  
Line 20: Line 22:
 I like how i3 has an overhead camera tracking the locations to be beamed to the robots for further usage, not sure if I'll get that extreme or not though. I like how i3 has an overhead camera tracking the locations to be beamed to the robots for further usage, not sure if I'll get that extreme or not though.
 http://​www.youtube.com/​watch?​v=exUIDctnmfQ http://​www.youtube.com/​watch?​v=exUIDctnmfQ
 +
 +Useful information on using the [[http://​3amcode.blogspot.com/​2012/​05/​net-gadgeteer-object-tracking-using-ir.html|IR Compound Eye with Gadgeteer]]
 +
 +Todo:
 +  - Determine how multiple robots will be able to use IR sensors at the same time
 +     * One possible method would be to have them take turns and signal when it's safe for the other to turn on it's IR.  I would think some experimentation would be needed to have this work
 +  - Define rules
 +  - Build battle arena
 +
 +